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BUILDINGS


Town Screen


Village Hall

Description:

The Village Hall allows you to purchase town structures and earns your kingdom 500 gold per day.

Requirements:

None.

Cost:

None.

Town Hall

Description:

The Town Hall allows you to purchase town structures and earns your kingdom 1000 gold per day.

Requirements:

- Village Hall
- Tavern

Cost:

2500

City Hall

Description:

The City Hall allows you to purchase town structures and earns your kingdom 2000 gold per day.

Requirements:

- Town Hall
- Mage Guild Level 1
- Marketplace
- Blacksmith

Cost:

5000

Capitol

Description:

The Capitol earns your kingdom 4000 gold per day.

Requirements:

- City Hall
- Castle

Cost:

10000

Fort

Description:

The Fort provides your town with defensive walls.

Requirements:

None.

Cost:

20
20
5000

Citadel

Description:

Including a 50% increase to base creature growth, the Citadel adds a keep, and other terrain obstacles, to a town's defenses.

Requirements:

- Fort

Cost:

5
2500

Castle

Description:

The Castle adds two arrow towers, fortifies your town's defenses, and doubles base creature growth.

Requirements:

- Citadel

Cost:

10
10
5000

Tavern

Description:

The Tavern increases morale for troops defending the city.

Requirements:

None.

Cost:

5
500

Blacksmith

Description:

The Blacksmith provides your armies with First Aid Tents.

Requirements:

None.

Cost:

5
1000

Marketplace

Description:

With the Marketplace, you can buy and sell resources (exchange rates increase with each Marketplace you own).

Requirements:

None.

Cost:

5
500

Resource Silo

Description:

The Resource Silo provides you with an additional +1 wood and +1 ore each day.

Requirements:

- Marketplace

Cost:

5
5000

Shipyard

Description:

The Shipyard allows you to purchase ships.

Requirements:

Access to water.

Cost:

20
2000

Mage Guild Level 1

Description:

Entering the Mage Guild will allow a visiting hero to learn the spells kept within.

Requirements:

None.

Cost:

5
5
2000

Mage Guild Level 2

Description:

Entering the Mage Guild will allow a visiting hero to learn the spells kept within.

Requirements:

- Mage Guild Level 1

Cost:

5
5
4
4
4
4
2000

Mage Guild Level 3

Description:

Entering the Mage Guild will allow a visiting hero to learn the spells kept within.

Requirements:

- Mage Guild Level 2

Cost:

5
5
6
6
6
6
2000

Cedar Halls

Description:

The Cedar Halls allows you to recruit Satyrs.

Requirements:

- Fort

Cost:

5
400

Upg. Cedar Halls

Description:

The Cedar Halls allows you to recruit Fauns.

Requirements:

- Tavern
- Cedar Halls

Cost:

5
1000

Hunters' Guild

Description:

The Hunters' Guild allows you to recruit Moon Hunters.

Requirements:

- Cedar Halls

Cost:

5
5
1000

Upg. Hunters' Guild

Description:

The Hunters' Guild allows you to recruit Moon Slayers.

Requirements:

- Hunters' Guild

Cost:

5
5
1000

Redwood Spires

Description:

The Redwood Spires allows you to recruit Dryads.

Requirements:

- Cedar Halls

Cost:

5
2
2
1000

Upg. Redwood Spires

Description:

The Redwood Spires allows you to recruit Grove Keepers.

Requirements:

- Redwood Spires

Cost:

5
2
2
1000

Cave of Dreams

Description:

The Cave of Dreams allows you to recruit Night Druids.

Requirements:

- Redwood Spires

Cost:

5
5
2500

Upg. Cave of Dreams

Description:

The Cave of Dreams allows you to recruit Elder Druids.

Requirements:

- Cave of Dreams

Cost:

5
5
2500

Witching Hollow

Description:

The Witching Hollow allows you to recruit Basilisk Riders.

Requirements:

- Redwood Spires
- Cave of Dreams

Cost:

10
5
5
2500

Upg. Witching Hollow

Description:

The Witching Hollow allows you to recruit Basilisk Champions.

Requirements:

- Resource Silo
- Witching Hollow

Cost:

5
5
5
2000

Royal Chambers

Description:

The Royal Chambers allows you to recruit Spider Princesses.

Requirements:

- Hunters' Guild

Cost:

10
5
3500

Upg. Royal Chambers

Description:

The Royal Chambers allows you to recruit Spider Queens.

Requirements:

- Royal Chambers

Cost:

10
10
5
3000

Quartz Fortress

Description:

The Quartz Fortress allows you to recruit Quartz Dragons.

Requirements:

- Cave of Dreams
- Royal Chambers

Cost:

5
15
10000

Amethyst Fortress

Description:

The Amethyst Fortress allows you to recruit Amethyst Dragons.

Requirements:

- Quartz Fortress

Cost:

10
20
15000

Altar of Summoning

Description:

The Altar of Summoning add +2 to a garrison hero's defense skill when defending against a siege and allows you to recruit Treebeards.

Requirements:

- Fort

Cost:

5
1
5000

Pillars of Magic

Description:

The Pillars of Magic transform Centaurs and Dendroid Guards into Dryads and Centaur Captains, Sylvan Centaurs and Dendroid Soldiers into Grove Keepers.

Requirements:

- Altar of Summoning

Cost:

1
1000

Elder Elm

Description:

The Elder Elm increases the Defense by +1 and after the mage guild level 3 is built provides it with level 4 and 5 spells.

Requirements:

- Town Hall
- Altar of Summoning

Cost:

5
5
5
5
5
5
2000

Moonwells

Description:

The Moonwells increase Satyrs and Fauns production by 6 per week.

Requirements:

- Cedar Halls

Cost:

1000

Guardian of Night

Description:

The presence of the Guardian of Night increases weekly creature generation by 50%, provides your kingdom with an additional 5000 gold each day, increases the Attack and Defense strength of a garrison hero by +10 each when defending against a siege and summons one Faerie Dragon for every Spell Power point of hero.

Requirements:

Providing the Grail to town.

Cost:

None.




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